PS2 Burn Out 2 - joeyjrp.com
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  • PS2 Burn Out 2 - joeyjrp.com
  • PS2 Burn Out 2 - joeyjrp.com
  • PS2 Burn Out 2 - joeyjrp.com

PS2 Burn Out 2 - joeyjrp.com

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Burnout 2: Point of Impact is a racing video game developed by Criterion Games and published by Acclaim Entertainment for PlayStation 2, GameCube and Xbox. It is the sequel to the 2001 video game Burnout and the second title in the Burnout series.

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The goal of Burnout 2: Point of Impact is to race circuits around a track, either alone, against the game artificial intelligence or human opponents. The tracks feature traffic, complex junctions and obstacles which can make driving at high speeds difficult. To travel faster, the player needs to accumulate Boost. This can be done by driving down the wrong side of the road, drifting around corners at high speeds, swerving to avoid traffic and hitting jumps at speed to gain air. Colliding with traffic or scenery at high speed causes the car to lose control and crash. After a short interval a replacement car then appears on the track without damage, but with a loss of boost. The game also includes a "Crash" mode, in which the player(s) earn points by causing damage to other vehicles.[4] Crash mode is generally seen as the "puzzle" aspect of Burnout, as each scenario's vehicles are not randomized. This adds a layer of strategy, as well as trial and error, to determine which angle, speed, and point of impact is required to obtain maximum points. The points are given in cash (dollars). There is also a Pursuit mode where the player takes the role of a cop and must wreck an escaping criminal's car to arrest him, thereby unlocking the car.[4] The game contains a few glitches such as "the teleport glitch", where the car being driven flies off the edge of a mountain or bridge, and ends up in a higher position than where they were before, and the "flying truck glitch", which happens in crash mode when a large truck has its front turned sideways at a ninety-degree angle and becomes airborne. The Xbox version of the game is subtitled the "Developer's Cut" and it features 21 new car skins, 15 more "crash" mode tracks, which totals up to 30 "crash" mode tracks in all and an Xbox Live online leaderboard,[5] which was also the first use of Xbox Live in a Burnout game. The GameCube version of the game also includes the 15 additional crash mode tracks.[6] The GameCube and PlayStation 2 versions include all the custom cars from the Xbox version, but they do not have customizable liveries, online functions, or custom soundtrack capabilities.

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